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Bluetooth GamesDescriptionWe discussed a number of possible games to test. These included: Collecting Bluetooth IDs - counting how many unique IDs you can collect in a given time. Stalking, chasing and hunting These were the ones we chose to try: Test 1: Sabiha & Matt Test 2: Nick/Adam & Ju/Irma Location: Nottingham City Centre on a busy Christmas shopping afternoon
What was it like?Test 1: 10 mins Matt collected 16 IDs. About half the devices appeared to use the default phone model as an ID. Custom Bluetooth IDs included: Donnie Test Logs: Matt's phone | Sabiha's phone
Trying to identify the owner of a Bluetooth ID among 100's of Christmas shoppers proved impossible. The list of devices in range seemed to update only intermittently. Strategies to spot the owners of IDs included None of these strategies proved enough to even come close to identifying ID owners. Our chances might have increased by moving to less crowded areas and more slow moving areas. Using 2 phones side by side to collect IDs, we often had 2 very different lists of what IDs appeared to be in range. Ju/Irma - 55 IDs (in 45mins) with a maximum of 12 devices simultaneously Custom Bluetooth IDs included: Jodi Test Logs: Nick/Adam's phone | Ju/Irma's phone Sabiha's Feedback - I didn't get the impression of a game when I played this game, it was interesting to find out how many people walk around with their bluetooth enabled but since there didn't seem to be a purposed or reason to do so (other then finding out the number of devices) I didn't enjoyed that as much as the other games. How could it develop?Using Bluetooth to find specific people might be impractical outside of a few specific situations. It suggests working with activity that isn't dependent on finding particular IDs and uses IDs on a more anonymous level. For example, something that requires repeated presence in an area so that IDs become familiar even if people aren't. Or use the behaviour of IDs on a more anonymous level, how quickly or slowly IDs change in a given area. |