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Artist & Developers' Workshop

Wednesday 8th

Initial ideas

Example phone game structure

Issues for development

20 SMS Questions

Photo scale game & feedback

Hide and seek game & feedback

Thursday 9th

Person from the past

Notes on cell mapping

GPS/Cell recording software demo

Bluetooth games & feedback

Friday 10th

Voice calling and feedback

 

Initial  Ideas

These are some odd questions and ideas that have been part of our thinking in developing this work.

How does the geography of a city relate to someone's experience in it?
What are the important structures and landmarks of the city?
How can a meaningful narrative be generated by mapping someone's route?

Physical Spaces:
- its arrangements of living & working spaces
- forms of transport
- layouts of buildings and provision of public spaces

Virtual/electronic & media spaces made visible through:
- public electronic interfaces & billboards
- mobile devices and networks
- personal computers at home & work
- phones and mobile phones

Social Spaces:
- what networks of communication are sustained?
- what rules & social codes are attached to particular locations?
- what are the stories and key characters that inform how people experience public space?

 

 

Odd Details

Some odd moments with phones:

- Someone dials a number for you and passes you the receiver.
- You receive a call. You don't recognize the voice of the caller. The voice asks to speak with someone who is sitting next to you.
- A caller starts describing ... what you're doing, your surroundings, what you're wearing.
- "It's a Tuesday afternoon now, it's the fall, you're in New York and you've just come out of the building."
- You're standing next to a public phonebox and the phone starts ringing.