
Issues for development
Platforms
- how can an experience be delivered using common (or soon to be common) platforms?
- how does the experience change from our previous projects (eg. Uncle Roy) when people use their own phone/device?
Time Scales
- what happens when the experience is not framed by a definite starting or ending?
- what happens when you're able to play at any time?
Boundaries
- what are the rituals for entering and leaving game space?
- when the experience is so distributed what are the boundaries like?
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