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Artist & Developers' Workshop

Wednesday 8th

Initial ideas

Example phone game structure

Issues for development

20 SMS Questions

Photo scale game & feedback

Hide and seek game & feedback

Thursday 9th

Person from the past

Notes on cell mapping

GPS/Cell recording software demo

Bluetooth games & feedback

Friday 10th

Voice calling and feedback

 

 

Issues for development

 

Platforms

- how can an experience be delivered using common (or soon to be common) platforms?

- how does the experience change from our previous projects (eg. Uncle Roy) when people use their own phone/device?

Time Scales

- what happens when the experience is not framed by a definite starting or ending?

- what happens when you're able to play at any time?

 

Boundaries

- what are the rituals for entering and leaving game space?

- when the experience is so distributed what are the boundaries like?